<<set $TunnelEvent to 0>>
<<set $Blurb to 0>>
<<set $Lore to 0>>
<<set $PL_Class to "null">>
<<set $PL_Name to "Bianca">>
<<set $IntroDone to false>>
<<set $Action to "null">>
<<set $FF_PridefulDamsel to 1>>
[[Character creation|CharCreator]]
[[Narrow tunnel|DarkTunnelA]]<<if $Blurb eq 0>>A dark winding tunnel. Quite narrow on both ends, but its middle portion extends into wider area.
In the wider area there stands a creepy looking mass of vines rising up from ground and forming a sort of organic pillar.
<<elseif $Blurb eq 1>> Not much can be said.<<endif>>[[Character|CharScreen]]Boobsize<<if $PL_Class eq "null">>Your character has no class, please kindly pick one. <<else>> Your character has $PL_Class as a class. <<endif>>
[[Princess|CharCreator][$PL_Class = "Princess"]]
<<if $PL_Class eq "Princess">> [[Continue with tale|Palace]] <<endif>><<if $IntroDone eq false>>Another day, another dispute. $PL_Class $PL_Name has had enough. After being put under house arest after another attempt for her to assert her independence(or temper tantrum according whom one may ask) $PL_Name has decided to ditch her royal life and break free to attain her freedom. She is strong, she is independent and can handle anything the world throws at her just fine.
<<set $IntroDone to true>><<endif>>
$PL_Class $PL_Name stands in her room. Its richly decorated lavish room with fancy furniture and all luxuries one may desire. It is also her "gilded cage" of sorts.
<<if $Action eq "Look">> $PL_Class $PL_Name looks around, taking in the surroundings. There is all the knick knacks, but more importantly a [[mirror|Mirror]] she could use to check her appearance.<<else>>
[[Look for details|Palace][$Action = "Look"]]
<<endif>>
<table>
<tr>
<td><img src="img/2.png" width="200" height="200"></td>
<td>Increases physical damage and defense vs. weapons.</td>
<td>1</td>
</tr>
<tr>
<td>Intelligence</td>
<td>Increases magical damage.</td>
<td>1</td>
</tr>
</table>